Apoorv Singhal

Apoorv Singhal

Game Developer | Graphics Engineer | Computer Engineering @ TIET |

Delhi, IndiaGame Development
9roles
24skills
3education
1credentials

About

I’m a game developer working primarily with Unity, focused on creating experiences driven by atmosphere, psychology, and player perception rather than just mechanics. I enjoy designing systems where something feels subtly wrong beneath the surface — using environmental storytelling, tension, and player awareness to build immersion. I’ve completed a story-driven escape room game and a 2D top-down murder mystery, and I’m currently working on a psychological thriller. I like learning through prototyping and iteration, refining ideas until they feel right. Currently studying at Thapar Institute of Engineering and Technology, and always open to collaborating with people who care about game feel and meaningful player experiences.

Experience

General Secretary

Creative Computing Society

1 mo

Core Member

Creative Computing Society

1 yr

Member

Creative Computing Society

9 mos

Head of Research (Graphics and Simulation)

openfolie.

4 mos

CORE

Saturnalia TIET

10 mos

Tech Team

Core Member

MUDRA Society, Thapar University, Patiala

10 mos

Member

MUDRA Society, Thapar University, Patiala

1 yr

Unity Game Developer Intern

Ctrl//VOiD

5 mos

Built physics systems for an Alto’s Odyssey-inspired endless runner, including momentum-based movement and slope mechanics. Programmed gameplay mechanics for a psychological thriller, including player interaction and environmental triggers. Applied OOP principles and design patterns to create modular, maintainable game systems.

Co-Founder

SHIS CS72 Club

1 yr 2 mos

Education

Thapar Institute of Engineering & Technology

Bachelor of Technology, Computer Engineering

Aug 2024 - Jun 2028

CGPA: 8.97

Amity International

2024

Scottish High International School

2022

Skills

Game DevelopmentCommunicationC#C/C++GLSLGoPythonSQLUnity EngineUnreal EngineShader ProgrammingGame PhysicsAI PathfindingNarrative SystemsGitUnity Version ControlOpenGLDaVinci ResolveVS CodeObserver PatternFactory PatternSingleton PatternCommand PatternState Machine

Projects

Mercy 7.3 (Project Toxin)

Unity and C# psychological thriller RPG with branching narratives. Developed binary serialization, reducing load times by 50%, and improved development efficiency by 200% through modular architecture and improved system management. Built community engagement through regular development updates and gameplay previews on social media.

Truth Unraveled

Unity and C# 2D mystery game developed for Beginners Winter Jam. Wrong guesses dynamically shift the truth and reset evidence. Released on itch.io and achieved 30+ impressions and 10+ downloads within 24 hours. Optimized clue puzzle systems by 50% using scriptable objects and interfaces.

Face Runner

Unity endless runner controlled through real-time facial tracking. Deployed at a college fest with 1,000+ players and completed in 8 hours through rapid prototyping and computer vision integration.

Crowd Simulation

Unity AI-driven crowd simulation with dynamic pathfinding, collision avoidance, and real-time obstacle detection, optimized for 5,000+ autonomous agents. Led a team of 6 developers through task distribution and code reviews.